Display Name = "Navy Headquarters"
Parallax Name = ""
Note = ""

CommonEvent 1
Name = "EV001"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 336, 240, 0, 0])
    Empty([])

CommonEvent 2
Name = "EV002"

  Page 0
    PlaySE(["RPG::SE(@name=\"Earth4\", @pitch=100, @volume=80)"])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=17, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=18, @parameters=[])\", \"RPG::MoveCommand(@code=15, @parameters=[3])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=37, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=17, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=18, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=15, @parameters=[3])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=37, @parameters=[])"])
    SetMoveRoute([-1, "RPG::MoveRoute(@repeat=false, @skippable=true, @wait=true, @list=[\"RPG::MoveCommand(@code=12, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=12, @parameters=[])"])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 462, 19, 56, 0, 0])
    Empty([])

CommonEvent 3
Name = "EV003"

  Page 0
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["The naval headquarters, which I visited for the first time since the merging of the three worlds, was--"])
    ShowText(["Due to the rising water level, most of the port was submerged."])
    ConditionalBranch([1, 1313, 0, 0, 0])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc6", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["What in the world has happened?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc2", 1, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["What in the world has happened?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc8", 1, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["What in the world has happened?"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1313, 0, 1, 0])
      ConditionalBranch([0, 1005, 0])
        ShowTextAttributes(["alice_fc5", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["There were rumors that the sea level was rising――"])
        ShowText(["I didn't expect the situation to be this critical."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1006, 0])
        ShowTextAttributes(["alice_fc1", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["There were rumors that the sea level was rising――"])
        ShowText(["I didn't expect the situation to be this critical."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([0, 1007, 0])
        ShowTextAttributes(["alice_fc7", 0, 0, 2])
        ShowText(["\\n<Alice>"])
        ShowText(["There were rumors that the sea level was rising――"])
        ShowText(["I didn't expect the situation to be this critical."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 21, 0])
      ShowTextAttributes(["tamamo_fc1", 3, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["I've lived long, but……"])
      ShowText(["This is the first time I've seen such a phenomenon."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 22, 0])
      ShowTextAttributes(["tamamo_fc2", 2, 0, 2])
      ShowText(["\\n<Tamamo>"])
      ShowText(["I've lived long, but……"])
      ShowText(["This is the first time I've seen such a phenomenon."])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 19, 0])
      ShowTextAttributes(["arumaeruma_fc2", 2, 0, 2])
      ShowText(["\\n<Alma Elma>"])
      ShowText(["If this continues……"])
      ShowText(["Won't the entire continent sink into the sea?"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([4, 16, 0])
      ShowTextAttributes(["granberia_fc4", 2, 0, 2])
      ShowText(["\\n<Granberia>"])
      ShowText(["With the rising sea level against us……"])
      ShowText(["Even my sword feels powerless."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["iriasu_fc4", 7, 0, 2])
    ShowText(["\\n<Ilias>"])
    ShowText(["We need to hear more details."])
    ShowText(["Let's go to the naval commander."])
    ControlVariables([1313, 1313, 0, 0, 2])
    Empty([])

  Page 1
    Empty([])

CommonEvent 4
Name = "EV004"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1313, 0, 4, 2])
        ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
        ShowText(["\\n<Sea Horse Marine>"])
        ShowText(["The water level has risen so much already……"])
        ShowText(["At this rate……"])
        ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
        ShowText(["\\n<Sea Horse Marine>"])
        ShowText(["What will happen?"])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1313, 0, 5, 1])
        ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
        ShowText(["\\n<Sea Horse Marine>"])
        ShowText(["The water level has risen so high."])
        ShowText(["Soon, I'll be worked to the bone with civil engineering……"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Sea Horse Marine>"])
      ShowText(["I'm happy for the arrival of peace, but"])
      ShowText(["Thinking about being overworked for the restoration of the headquarters……"])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Sea Horse Marine>"])
      ShowText(["……I'll take a break for about six months because my stomach will hurt."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 5
Name = "EV005"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1313, 0, 4, 2])
        ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
        ShowText(["\\n<Sea Horse Marine>"])
        ShowText(["Welcome to the naval headquarters……"])
        ShowText(["This building is also at risk of flooding."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1313, 0, 5, 1])
        ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
        ShowText(["\\n<Sea Horse Marine>"])
        ShowText(["Welcome to the naval headquarters!"])
        ShowText(["The rise in water level has stopped, and it won't flood any further!"])
        ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
        ShowText(["\\n<Sea Horse Marine>"])
        ShowText(["However, it seems that the increased water volume won't decrease……"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Sea Horse Marine>"])
      ShowText(["Ah, it's the great hero Luka!"])
      ShowText(["Welcome to the naval headquarters!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 6
Name = "EV006"

  Page 0
    ConditionalBranch([1, 1313, 0, 4, 2])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Sea Horse Marine>"])
      ShowText(["Wouldn't it be better if we just sank?"])
      ShowText(["We can swim, so there's no problem at all!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1313, 0, 5, 1])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Sea Horse Marine>"])
      ShowText(["The great hero Luka has appeared!"])
      ShowText(["I want your autograph!"])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 7
Name = "EV007"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 336, 240, 0, 0])
    Empty([])

CommonEvent 8
Name = "EV008"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 336, 240, 0, 0])
    Empty([])

CommonEvent 9
Name = "EV009"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 336, 240, 0, 0])
    Empty([])

CommonEvent 10
Name = "EV010"

  Page 0
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 287, 336, 240, 0, 0])
    Empty([])

CommonEvent 11
Name = "EV011"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Sea Horse Marine>"])
    ShowText(["Wow, it's the real great hero Luka!"])
    ShowText(["Please, come in!"])
    Empty([])

CommonEvent 12
Name = "EV012"

  Page 0
    ConditionalBranch([1, 1313, 0, 4, 2])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Sea Horse Marine>"])
      ShowText(["It's not a situation where I can take a nap after all."])
      ShowText(["I applied eye drops, and now my eyes are wide open!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1313, 0, 5, 1])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Sea Horse Marine>"])
      ShowText(["Zzz...."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 13
Name = "EV013"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1313, 0, 4, 2])
        ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
        ShowText(["\\n<Sea Horse Marine>"])
        ShowText(["The water level is rising all over the world."])
        ShowText(["There are reports of devastating damage in port towns and other places..."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1313, 0, 5, 1])
        ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
        ShowText(["\\n<Sea Horse Marine>"])
        ShowText(["Thanks to the great hero Luka's efforts, the rise in water level has stopped!"])
        ShowText(["If things continued like this, the entire world would have sunk into the sea!"])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
      ShowText(["\\n<Sea Horse Marine>"])
      ShowText(["Finally, the world has become peaceful!"])
      ShowText(["Now, our work..."])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Sea Horse Marine>"])
      ShowText(["...isn't decreasing at all."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 14
Name = "EV014"

  Page 0
    ConditionalBranch([1, 1362, 0, 8, 2])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Sea Horse Marine>"])
      ShowText(["This is a ship headed for the ghost ship."])
      ShowText(["It's a chartered ship for the northern hero tasked with the subjugation..."])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Sea Horse Marine>"])
      ShowText(["But that northern hero hasn't come yet..."])
      ShowText(["They say they are very busy with emergency missions coming in one after another."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1362, 0, 9, 0])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Sea Horse Marine>"])
      ShowText(["What can't be done simply can't be done."])
      ShowText(["This is an office, and a low-ranking person can't grant permission on their own..."])
      ExitEventProcessing([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1362, 0, 10, 1])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Sea Horse Marine>"])
      ShowText(["Are you going to the ghost ship?"])
      ShowChoices([["Set sail", "Do not set sail"], 2])
      When([0, "出航する"])
        FadeoutScreen([])
        PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
        Wait([60])
        ControlSwitches([5476, 5476, 0])
        ControlSwitches([100, 100, 0])
        ChangeMapDisplay([0])
        TransferPlayer([0, 428, 5, 29, 6, 0])
        FadeinScreen([])
        Empty([])
      When([1, "出航しない"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 15
Name = "EV015"

  Page 0
    Empty([])

CommonEvent 16
Name = "EV016"

  Page 0
    ConditionalBranch([1, 1143, 0, 24, 2])
      ConditionalBranch([1, 1362, 0, 10, 2])
        ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
        ShowText(["\\n<Sea Horse Marine>"])
        ShowText(["The ghost ship has been appearing along the coast, causing people to feel uneasy."])
        ShowText(["The one chosen for the subjugation is the northern hero!"])
        ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
        ShowText(["\\n<Sea Horse Marine>"])
        ShowText(["...Who is this northern hero?"])
        ShowText(["I wanted the great hero Luka to come rather than some minor hero."])
        Empty([])
      BranchEnd([])
      ConditionalBranch([1, 1362, 0, 11, 1])
        ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
        ShowText(["\\n<Sea Horse Marine>"])
        ShowText(["The ghost ship has been appearing along the coast, causing people to feel uneasy."])
        ShowText(["The one chosen for the subjugation is the northern hero!"])
        ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
        ShowText(["\\n<Sea Horse Marine>"])
        ShowText(["But in the end, it seems the great hero Luka was the one who defeated the master of the ghost ship."])
        ShowText(["The northern hero just smelled nice and was of no use..."])
        Empty([])
      BranchEnd([])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1143, 0, 25, 1])
      ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
      ShowText(["\\n<Sea Horse Marine>"])
      ShowText(["The other day, I boarded a ghost ship for work..."])
      ShowText(["It was scary..."])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 17
Name = "EV017"

  Page 0
    ShowTextAttributes(["mob_kisi_fc1", 1, 0, 2])
    ShowText(["\\n<Constance>"])
    ShowText(["You've come... but the situation is becoming a bit ominous."])
    ShowText(["I'm negotiating to see if I can get you all on the ship."])
    SetMoveRoute([0, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Sea Horse Marine>"])
    ShowText(["The only member of the extermination team listed is Constance."])
    ShowText(["Those not on the paperwork can't board the extermination ship."])
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Sea Horse Marine>"])
    ShowText(["Since this is an office, such regulations are strict."])
    ShowText(["No matter how much you plead, some things are impossible."])
    ShowTextAttributes(["mob_kisi_fc1", 1, 0, 2])
    ShowText(["\\n<Constance>"])
    ShowText(["Is there nothing we can do about that...?"])
    ShowTextAttributes(["tatunoko_k_fc1", 2, 0, 2])
    ShowText(["\\n<Sea Horse Marine>"])
    ShowText(["It's not possible."])
    ShowText(["If we break the rules, the naval commander will get angry."])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Well, it can't be helped then."])
    ShowText(["We have our own ship after all—"])
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Sea Horse Marine>"])
    ShowText(["Ah, it's the great hero Luka!"])
    ShowText(["Thank you for your hard work regarding the World Drown incident!!"])
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Sea Horse Marine>"])
    ShowText(["Could it be that the helpers boarding with us are you all?"])
    ShowText(["If that's the case, then it's totally fine!"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["Huh, is that okay? Aren't there rules...?"])
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Sea Horse Marine>"])
    ShowText(["With Luka, it's fine. The naval commander welcomes him as well."])
    ShowText(["Yes, please come aboard..."])
    ShowTextAttributes(["mob_kisi_fc1", 1, 0, 2])
    ShowText(["\\n<Constance>"])
    ShowText(["……………………"])
    ShowTextAttributes(["ruka_fc1", 0, 0, 2])
    ShowText(["\\n<Luka>"])
    ShowText(["S-so, it seems we can board too."])
    ShowText(["Well then, shall we go?"])
    ShowTextAttributes(["mob_kisi_fc1", 1, 0, 2])
    ShowText(["\\n<Constance>"])
    ShowText(["So you have connections in the navy..."])
    ShowText(["And you're close with the commander as well..."])
    ConditionalBranch([4, 205, 0])
      ShowTextAttributes(["levia_fc1", 0, 0, 2])
      ShowText(["\\n<Levia>"])
      ShowText(["I apologize for my late greeting..."])
      ShowText(["I am Admiral Leviathan of the navy."])
      ShowTextAttributes(["mob_kisi_fc1", 1, 0, 2])
      ShowText(["\\n<Constance>"])
      ShowText(["Ah, so the commander is also an ally..."])
      ShowText(["Yeah..."])
      Empty([])

    BranchEnd([])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Thus, we boarded the navy's ship."])
    ShowText(["Now, let's head to the ghost ship――"])
    FadeoutBGM([1])
    FadeoutScreen([])
    PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
    Wait([120])
    ChangeTransparency([0])
    TransferPlayer([0, 177, 0, 0, 0, 2])
    FadeinScreen([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 18
Name = "EV018"

  Page 0
    PlaySE(["RPG::SE(@name=\"Item1\", @pitch=100, @volume=80)"])
    ControlSelfSwitch(["A", 0])
    ChangeItems([911, 0, 0, 1])
    Empty([])

  Page 1
    Empty([])

CommonEvent 19
Name = "EV019"

  Page 0
    ChangeMapDisplay([0])
    PlaySE(["RPG::SE(@name=\"Move\", @pitch=100, @volume=80)"])
    TransferPlayer([0, 832, 13, 20, 8, 0])
    Empty([])

CommonEvent 20
Name = "EV020"

  Page 0
    Empty([])

CommonEvent 21
Name = "EV021"

  Page 0
    ConditionalBranch([1, 1313, 0, 3, 2])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Sea Horse Marine>"])
      ShowText(["Preparing for a big operation!"])
      Empty([])

    BranchEnd([])
    ConditionalBranch([1, 1313, 0, 4, 1])
      ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
      ShowText(["\\n<Sea Horse Marine>"])
      ShowText(["Are we going to the cursed island?"])
      ShowChoices([["Set sail", "Do not set sail"], 2])
      When([0, "出航する"])
        FadeoutScreen([])
        PlaySE(["RPG::SE(@name=\"Water1\", @pitch=100, @volume=80)"])
        Wait([60])
        ChangeMapDisplay([0])
        TransferPlayer([0, 832, 13, 20, 8, 0])
        FadeinScreen([])
        Empty([])
      When([1, "出航しない"])
        ExitEventProcessing([])
        Empty([])
      ChoicesEnd([])
      Empty([])

    BranchEnd([])
    Empty([])

CommonEvent 22
Name = "EV022"

  Page 0
    Empty([])

CommonEvent 23
Name = "EV023"

  Page 0
    Empty([])

CommonEvent 24
Name = "EV024"

  Page 0
    ShowPicture([5, "80_umiusi_k_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
    ShowText(["\\n<Sea Slug Marine>"])
    ShowText(["You must be the Hero Luka and company?"])
    ShowText(["We've received orders from the commander to assist you."])
    ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
    ShowText(["\\n<Sea Slug Marine>"])
    ShowText(["Hey, wait a minute! You, the dragon girl singing over there!"])
    ShowText(["Would you come with us!?"])
    ErasePicture([5])
    Wait([60])
    SetMoveRoute([25, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=36, @parameters=[])\", \"RPG::MoveCommand(@code=19, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=36, @parameters=[])"])
    Unnamed(["RPG::MoveCommand(@code=19, @parameters=[])"])
    Wait([60])
    ShowPicture([5, "80_tatunoko_k_st02", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Tatsuko>"])
    ShowText(["Huh? Where are we going?"])
    ShowText(["I'm not sure, but you're coming with us!"])
    ErasePicture([5])
    SetMoveRoute([25, "RPG::MoveRoute(@repeat=false, @skippable=false, @wait=true, @list=[\"RPG::MoveCommand(@code=39, @parameters=[])\", \"RPG::MoveCommand(@code=0, @parameters=[])\"])"])
    Unnamed(["RPG::MoveCommand(@code=39, @parameters=[])"])
    Script(["add_actor_ex(203)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Tatsuko has joined the party!"])
    Wait([60])
    ShowPicture([5, "80_umiusi_k_st01", 0, 0, 0, 0, 100, 100, 0, 0])
    MovePicture([5, nil, 0, 0, 0, 0, 100, 100, 255, 0, 30, true])
    ShowTextAttributes(["umiusi_k_fc1", 0, 0, 2])
    ShowText(["\\n<Stacy>"])
    ShowText(["I will accompany you as a companion."])
    ShowText(["I may be inexperienced, but please take care of me."])
    ErasePicture([5])
    Script(["add_actor_ex(204)"])
    PlayME(["RPG::ME(@name=\"fanfale\", @pitch=100, @volume=100)"])
    ShowTextAttributes(["", 0, 0, 2])
    ShowText(["Stacy has joined the party!"])
    Wait([60])
    Empty([])

  Page 1
    Empty([])

CommonEvent 25
Name = "EV025"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 1, 0, 2])
    ShowText(["\\n<Sea Horse Marine>"])
    ShowText(["The sea is so vast~♪"])
    Script(["actor_label_jump"])
    ExitEventProcessing([])
    Label(["59"])
    ShowTextAttributes(["mdg_fc1", 0, 0, 2])
    ShowText(["\\n<Ragora>"])
    ShowText(["Are you on a break?"])
    ShowText(["I want to sing together..."])
    ExitEventProcessing([])
    Label(["155"])
    ShowTextAttributes(["saki_fc1", 0, 0, 2])
    ShowText(["\\n<Saki>"])
    ShowText(["Shall we have a sea live concert next time...?"])
    ExitEventProcessing([])
    Empty([])

  Page 1
    Empty([])

CommonEvent 37
Name = "EV037"

  Page 0
    ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
    ShowText(["\\n<Sea Horse Marine>"])
    ShowText(["Marine knowledge, number 1!"])
    ShowText(["Even at sea, pressing button 7 or 8 opens the map!"])
    ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
    ShowText(["\\n<Sea Horse Marine>"])
    ShowText(["Your location is displayed with a yellow circle!"])
    ShowText(["Always keep track of where you are, so you don't get lost!"])
    ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
    ShowText(["\\n<Sea Horse Marine>"])
    ShowText(["Marine knowledge, number 2!"])
    ShowText(["If you lose sight of your ship, use a harpy feather or warp magic!"])
    ShowTextAttributes(["tatunoko_k_fc1", 0, 0, 2])
    ShowText(["\\n<Sea Horse Marine>"])
    ShowText(["If you warp to a town, your ship will come to the nearby sea."])
    ShowText(["Ports near the sea or this naval headquarters are recommended."])
    Empty([])
